Maid Adventures — What's New!

Maid Adventures

Hey all! It's been awhile since the game launched and I wanted to pop in and let you know that Maid Adventures has received some updates! Some of these are balancing fixes that were overdue, and some are brand new features that I think really add to the feel of running an estate. Let's go through them!


Fixes & Balancing

Maid salaries are now based on rarity.

Previously, every maid cost the same flat fee per day regardless of what she was. That never made much sense. A Common maid and a Special maid costing the same? Yeah, no. The new rates are:

The rates are designed so that a week offline won't bankrupt you, but a full roster of Elite and Special maids is going to cost you meaningfully more than a Common bench. Plan accordingly! The Estate page now shows you a full breakdown by rarity and how many days your current balance covers.

Special Events were not actually awarding rewards.

Yeah. That was embarrassing. The outcome key mapping was wrong, which meant the rewards weren't firing correctly and everything was being silently swallowed. That's fixed. You'll also now see entries in your Activity Log whenever a Special Event rewards you so you know exactly what you received. Sorry about that one!

Made to work when they couldn't. There was a bug where a maid that was furloughed could still be put on a mission. This has been fixed. On the mission page, maids in these statuses will be grayed out and why.

Morale losses from failures are now doubled.

This one was intentional. Failure should hurt more than it did. The new morale changes by outcome are:

A bad streak can spiral quickly now. Keep an eye on your maids.


New Features

The Rumor Mill

Want to know what's going on across the other estates? Now you can — sort of. The Rumor Mill is a new collapsible panel on the Missions page that shows anonymised activity from across all estates. You'll see things like tier-ups, 1st Order achievements, Arch Maid appointments, and the less flattering news too. Unpaid wages, abysmal failures, and maids in crisis all make their way into the gossip. The house is named but never the estate, so the mystery stays intact.

Diplomatic Gifts

Want to support another estate? You can now send gifts directly from the Registry of Houses page. Three types are available:

You can send anonymously if you prefer. Pending gifts show up in a green panel on the recipient's Missions page and have to be actively collected. There's a rate limit of 3 gifts per day to the same estate so nobody's running wild with it.

Secondments

This one I'm really happy with. You can now temporarily loan a maid to another estate for a fixed number of missions. The times are 3, 5, or 10. The receiving estate runs the missions and keeps the currency payout. You, the sending estate, earn +2 prestige for every mission she completes while on loan.

There's also a safety net built in for inactive players: if the receiving estate doesn't use the maid within 7 days of accepting the offer, she automatically returns home. No maid gets lost to an estate that's gone dark. The whole system lives on the new Secondments page in the nav.

A few things worth knowing: – Offers expire after 48 hours if not accepted – Early recall is possible but costs you −2 prestige as a penalty – Half Bond maids are protected — you can't offer them for more missions than they have left on their contract – She comes back with any XP she earned, but her traits are restored to what they were when she left

Negative Traits

Take care of your maids. That's always been part of the game, but now it has more teeth.

If things go really badly like repeated failures, unpaid wages, being left on furlough too long, or a truly catastrophic outcome, a maid can develop a negative trait. These show up as red chips on the maid card and in the detail panel, and they apply real mechanical penalties.

There are two categories:

Permanent — these are scars. Nothing removes them. – 🕯 Haunted — abysmal outcomes cost double morale (triggered by a catastrophic score below 0.10) – 🔒 Distrustful — bond contracts require 5 extra missions (triggered by being sold through the Market) – 🪦 Burned Out — rest time after missions increased by 50% (triggered by a long catastrophic streak)

Removable — these heal over time with 30 qualifying missions. – 😒 Jaded — XP reduced by 10% (3+ unpaid cycles) – 🫥 Withdrawn — −5 to Eloquence checks (3+ abysmal failures on Eloquence missions) – 😬 Rattled — −5 to all stats when leading (3+ abysmals as lead maid) – 🪨 Worn — morale recovery reduced by 1/hr (14+ days furloughed) – 😤 Resentful — affinity gains cut by 50% (left unpaid while others were paid)

Recovery progress shows in the detail panel so you can track how far along the healing is. When a removable trait clears, it shows up in the Activity Log and the Rumor Mill gets a mention too.

That's everything for this update! As always, if you find bugs you can reach me at luckyfoot@beloved-universe.net. The Rules page has also been updated to cover all of this if you want the full breakdown.

Thanks for playing. Take care of your maids out there.